using UnityEngine;

public struct FollowVehicleEvent
{
    public Transform vehicle;
    public FollowVehicleEvent(Transform vehicle)
    {
        this.vehicle = vehicle;
    }
}
public struct EndFollowVehicleEvent
{
    public Transform vehicle;
    public EndFollowVehicleEvent(Transform vehicle)
    {
        this.vehicle = vehicle;
    }
}
